v3.8.0 – August 4th, 2020

New Features:

  • A default set of non-conflicting key binds has been added to the client.
  • A default set of graphics settings friendly to older machines has been added to the client.

Note: With the official client, key binds and graphics settings will only be set during first install…. whereas Technic Launcher will overwrite them each update.

Tweaks/Changes:

  • MFFS Security Storage has had its recipe changed.
  • MFFS Projector Focus Matrix has had its recipe changed.

Bugfixes:

  • Naquadah Generators explode at 900 degrees, not 1000.
  • Transport rings are sometimes unable to transport players back to their original location due to addressing conflicts.

Known Issues:

  • The IDSU from GTClassic has not yet been disabled, but soon will be.
  • The Microwave transmitter from GTClassic has not yet been disabled or modified, but will soon be.

v3.7.0 – July 26th, 2020

New Features:

  • Players may now form their own clans, allowing them to share chunk-loaded areas and use the private (clan) or semi private (allies) chat channels!

Tweaks/Changes:

  • All mods, other than SGCraft, AUNIS and AdvancedRocketry can no longer chunkload.
  • All Chat Messages sent by a player will now have a clan identifier that is color coded based on your relation to them, or shows the clan colors if you’re in that faction or neutral with them.
  • Ring Transporters now use 10% of the energy.

Bugfixes:

  • DHDs did not correctly register themselves on an OC network when connected some of the time.
  • Fixed an NPE in the Correlative update program when the destination did not have a DHD

Known Issues:

  • The IDSU from GTClassic has not yet been disabled, but soon will be.
  • The Microwave transmitter from GTClassic has not yet been disabled or modified, but will soon be.

v3.6.0 – 25th July, 2020

New Features:

  • DHDs can now be controlled and interrogated by computer!
  • The correlative Update program for DHDs has been added!

For more information, contact staff or check out the wiki article on DHDs.

Tweaks/Changes:

  • Players within 32 blocks of a DHD performing a correlative update will now be informed that is why the stargate is dialing out.
  • Space will temporarily remain loaded all the time until we can identify what is causing TPS spikes when it is unloaded.

Bugfixes:

  • Naquadah Generators operating at up to Tier 5 think they are running at designed capacity, even if their fuel was Tier 1.
  • Temperature does not display the lang-ified name within the Naquadah Generator Gui.
  • OMT spams the logs with an exception if it tried to save a turret and the owner was offline.
  • New players are disconnected upon login if they are not yet discord linked, killing access to the server for new players.

Known Issues:

  • The IDSU from GTClassic has not yet been disabled, but soon will be.
  • The Microwave transmitter from GTClassic has not yet been disabled or modified, but will soon be.

v3.5.0 – July 23rd, 2020

New Features:

  • Naquadah Generators can now be controlled via computer!
  • Naquadah Generators can now be deliberately put into an overload state, exchanging reactor stability for power throughput or if you’re very lucky, explosiveness!

For more information, contact staff or check out the wiki article.

Tweaks/Changes:

  • The ZPM Interface Cart now operates on IC2 Tier 9, up from 6.
  • The maximum number of chunks a mod can keep loaded without assigning them to a player is 1250.
  • The maximum number of chunks a player can keep loaded is now 200.
  • Dormant Chunk cache size has been reduced to 0.

Bugfixes:

  • None

Known Issues:

  • The IDSU from GTClassic has not yet been disabled, but soon will be.
  • The Microwave transmitter from GTClassic has not yet been disabled or modified, but will soon be.

v3.4.1 – July 22nd, 2020

New Features:

  • None

Tweaks/Changes:

  • The Server Discord bot no longer updates the nickname of all players who are linked every time a player logs in. It instead only updates the player’s nickname who is logging in.
  • Naquadah Generators now show their power output capability even when turned off.

Bugfixes:

  • Naquadah Generators accept power input from seemingly random sides.
  • The IC2 Tier of the Naquadah Generator does not change when higher tier fuel is added after lower tier is installed and removed.
  • Naquadah Fuel Rod 2 is actually IC2 Tier 1
  • Naquadah Fuel Rod 3 is actually IC2 Tier 2

Known Issues:

  • The IDSU from GTClassic has not yet been disabled, but soon will be.
  • The Microwave transmitter from GTClassic has not yet been disabled or modified, but will soon be.

v3.4.0 – 22nd July, 2020

New Features:

  • Naquadah Generators have been added to the game!

Players can elect to use a Naquadah Generator as a low to mid tier power source.

They output energy based on the level of refinement (IC2 Tier 1 to 5) of naquadah that is placed inside them.

To turn a naquadah generator on or off, simply sneak+right click on it.

Note: The ability to manipulate, overload/overclock generators will be added soon!

Tweaks/Changes:

  • ZPM Consoles now operate as a Tier 10 IC2 power source.
  • “Standard” Superconductive cables from Gregtech now transfer energy up to IC2 Tier 10.
  • “Fat” Superconductive cables now operate up to IC2 Tier 13.
  • The AESU from GT Classic can now step power down from IC2 Tier 10 to Tier 6.
  • “Skinny” Superconductive cables now operate up to IC2 Tier 6.
  • The ZPM Hub has been upgraded, it now operates between IC2 Tiers 11 and 13, depending on how many ZPMs are installed.
  • ZPM energy is now worth 10 times the SG power.

Bugfixes:

  • ZPMs withdraw and go into ‘negative’ power before depletion.

Known Issues:

  • The IDSU from GTClassic has not yet been disabled, but soon will be.
  • The Microwave transmitter from GTClassic has not yet been disabled or modified, but will soon be.