This Release adds the following:
– Test Run for the new SGCraft Resource Pack
This Release adds the following:
– Test Run for the new SGCraft Resource Pack
This Release adds the following
– Improves the initial download speed
This release adds the following;
– Automated changelog posts to the website now have the Administrator User set as their author (aka. StargateMC)
– Moves Textures from the SGCraft Mod to a dedicated, optional, Resource Pack.
New Features:
Note: With the official client, key binds and graphics settings will only be set during first install…. whereas Technic Launcher will overwrite them each update.
Tweaks/Changes:
Bugfixes:
Known Issues:
New Features:
Tweaks/Changes:
Bugfixes:
Known Issues:
New Features:
For more information, contact staff or check out the wiki article on DHDs.
Tweaks/Changes:
Bugfixes:
Known Issues:
New Features:
For more information, contact staff or check out the wiki article.
Tweaks/Changes:
Bugfixes:
Known Issues:
New Features:
Tweaks/Changes:
Bugfixes:
Known Issues:
New Features:
Players can elect to use a Naquadah Generator as a low to mid tier power source.
They output energy based on the level of refinement (IC2 Tier 1 to 5) of naquadah that is placed inside them.
To turn a naquadah generator on or off, simply sneak+right click on it.
Note: The ability to manipulate, overload/overclock generators will be added soon!
Tweaks/Changes:
Bugfixes:
Known Issues: