Live Update – June 20th, 2020

This update’s build is v0.0.313 and includes:

New Features:

  • Contributor only NPC support has been added to the game, shown by the ‘Contributor:’ prefix in their title.
  • Advanced Rocketry ships will now travel faster (whilst still costing the same amount of fuel) when being piloted by Contributors, as shown on StargateMC’s patreon.
  • 3 new tiers have been added (now 6 in total) to Patreon to give those with the right financial situation the option of getting some cool merchandise and additional perks if they wish to contribute more to StargateMC.
  • Destiny is now supported as the spawn location for the 1D galaxy, if a player dies on a hostile world or in space.

Tweaks/Balancing:

  • It is no longer possible to dial into a system that contains a black hole with a stargate unless the system you are dialling from also contains one.
  • It is no longer possible to dial from a system that contains a black hole to one that does not.
  • All stargate dials between black hole systems no longer draw any external energy – instead the stargate pulls energy from the gravitational forces of the black hole.

Bugfixes:

  • None

Known Issues:

None

Live Update – June 20th, 2020

This update’s build is v0.0.310 and includes:

New Features:

  • Optifine has been added. (Client side performance improvements)
  • TickDynamic has been added (Server side performance improvements)

Tweaks/Balancing:

  • None

Bugfixes:

  • Fixed a rare CME in Advanced Rocketry’s Dimension Manager that crashed both the client in single-player and could crash the server.
  • Fixed a bug that prevented the configurator from being used once Universe gates were added.

Known Issues:

None

Live Update – 19th June, 2020

This update’s build is v0.0.306 and includes:

New Features:

  • The Holographic Planet Selector has been overhauled. It will now show the galaxy you’re in near the selector, stacking up the other galaxies around it – the higher they are the further they are from you.

Tweaks/Balancing:

  • Destiny and the Alterran Home Galaxy are now 4x further away from Earth, both in opposite directions – so it now takes up to 2 weeks to travel from one side of the universe (Destiny) to the other (Alterran galaxy).

Bugfixes:

  • Players have to travel up to 500 blocks from the planet selector to select a star in another galaxy (https://github.com/StargateMC/IssueTracker/issues/202)
  • Stellar Distance calculations do not properly use both the X and Z coordinates of the source and destinaton star.

Known Issues:

None

Live Update – June 18th, 2020

This update’s build is v0.0.278 and includes:

New Features:

  • OpenEye has been added to provide the StargateMC team with automated client crash reporting. 

Players and staff can search here for the tags ‘stargatemc-test-client’, ‘stargatemc-release-client’, or ‘stargatemc-v0.0.278’ for example, to show up all crashes related to a specific client version.

Tweaks/Balancing:

  • StargateMC will no longer state the Minecraft version (1.12.2) in its version numbers, as 1.7.10 is no longer being updated.

Bugfixes:

Known Issues:

None

Live Update – June 18th, 2020

This update’s build is v1.12.2-0.0.273 and includes:

New Features:

  • DHDs, PDDs and Stargate Base GUIs now show the correct symbols depending on what type of stargate you’re interfacing with.
  • We have updated the website’s Credits section. Visit it here.
  • Discord now requires you use the /discord link command in-game to link your minecraft account with your discord one before you can speak outside of the #unverified channel. Once verified, players will receive the ‘Player’ Discord role to unlock access to other channels, including universe (in-game linked) chat.
  • Discord now updates linked discord user nicknames to reflect a player’s minecraft IGN each time they log onto the StargateMC Minecraft server.

Tweaks/Balancing:

  • None

Bugfixes:

  • None

Known Issues:

None

Live Update – June 16th, 2020

This update’s build is v1.12.2-0.0.260 and includes:

New Features:

  • Universe style stargates now posess a unique, canon event horizon texture.
  • We’ve now added a hall of fame section to the website here. If you would like to see yourself added please contact Bysokar.

Tweaks/Balancing:

  • Removed interim recipe for Ink Sacs that utilised 4x Coal Dust
  • Mekanism Digiminers can no longer keep chunks loaded
  • Various stargate related items have had their recipes increased in difficulty
  • The Universe stargate type’s ring rotation speed has been reduced from 8.0 to 1.5 (25% less than that of MilkyWay)

Bugfixes:

Known Issues:

None

Live Update – June 14th, 2020

This fortnight’s release is build v1.12.2-0.0.257 and includes:

New Features:

  • Universe Stargates have been added as the new ‘Tier 1’ of stargates. Crafting a stargate without any upgrades will now result in a universe gate.
    Universe gates do not integrate with ancient zero point module technology directly and consume 30% more power when dialled, but they do dial out faster than both MilkyWay and Pegasus designs as the ancients designed them to be their quick and nasty gate solution.
  • We’re now using a new Discord Integration mod. This should not result in any visible changes for players. It should also mean the server no longer hangs on startup!

Tweaks/Balancing:

  • Usage of Pegasus Gate Type Upgrade items now require a ‘MilkyWay’ aka. Tier 2 stargate.
  • A new MilkyWay Gate Type Upgrade item has been added to facilitate upgrading a gate from Tier 1 to 2.
  • Universe style stargates will now be used during world generation in the Destiny and Alterran home galaxies.
  • Ida and Othala galaxies will now have a 90% chance to have a MilkyWay gate spawn during world generation, with the remaining 10% of the Pegasus variety.
  • MilkyWay stargates now use 15% more power when dialling out
  • ZPM Consoles will now only integrate with MilkyWay and Pegasus type stargates.
  • ZPM Consoles now have a loss rate of 15% when drawing power from ZPMs. (100% extracted, 115% consumed)
  • ZPM Interface Carts (Tauri Design) now have a loss rate of 30% when drawing power from ZPMs. (100% extracted, 130% consumed)
  • ZPM Hubs now only integrate directly with a Pegasus type stargate.

Bugfixes:

  • Computers cannot dial a stargate (https://github.com/StargateMC/IssueTracker/issues/115)
  • Ring Transporter has no recipe (https://github.com/StargateMC/IssueTracker/issues/144)
  • MFFS items have no recipe (https://github.com/StargateMC/IssueTracker/issues/177)
  • Server log spam in StargateMC Coremod (https://github.com/StargateMC/IssueTracker/issues/171)
  • Wolf NPCs are too strong (https://github.com/StargateMC/IssueTracker/issues/163)
  • Ink has no recipe (https://github.com/StargateMC/IssueTracker/issues/158)
  • AR Gas Mining doesnt work (https://github.com/StargateMC/IssueTracker/issues/125)
  • Food doesnt restore reasonable health for players (https://github.com/StargateMC/IssueTracker/issues/160)

Known Issues:

  • Stargate blocks still only have a Milkyway texture until a gate is formed