v1.0.8.0 – June 28th, 2020

New Features:

  • None

Tweaks/Changes:

  • Players now spawn at their closest ‘fallback spawn point’ when they die on or in orbit of an uninhabitable world, or in FTL.
  • Real Time Translations are now an optional feature, rather than installed by default.

Bugfixes:

  • Flans guns are no longer be able to break glass after the downgrade performed earlier.
  • Flans no longer causes a lag spike when worlds load after the downgrade performed earlier.
  • The Launcher has been updated to v1.0.5 to fix a rare case where it would crash when swapping between Live and Test. You can update by selecting the Update Launcher button, then closing and re-launching
  • Death messages where a player spawns on a fallback spawn world no longer report the incorrect SDU distance from their death location.

Known Issues:

None

v1.0.6.1 – June 27th, 2020

This update’s build is v1.0.6.1 and includes:

Developer’s notes:

The purpose of this update is to provide players with relative safety and real consequences when on NPC roleplay worlds, as well as give some utility to randomly spawned friendly soldier NPCs – if a player is getting attacked they can run back to them for some assistance.

New Features:

  • None

Tweaks/Changes:

  • If a player is hurt by another in the presence of a friendly or neutral NPC guard the guard will warn the player not to do it.
  • If a player is killed by another in the presence of a friendly or neutral NPC guard the guard will attempt to avenge them.
  • If a player kills another player in the presence of a NPC guard that the dead player is friendly with, the killing player will lose 100 reputation with the guards’ faction.
  • If a player kills another player in the presence of a NPC guard that the dead player is neutral with, the killing player will lose 50 reputation with the guards’ faction.
  • If a player kills another player who isn’t hostile with an npc guard, that the killing player is friendly with, they will instantly lose their friendly status regardless of their reputation at the time.

Bugfixes:

  • None

Known Issues:

None

v1.0.6.0 – June 27th, 2020

This update’s build is v1.0.6.0 and includes:

New Features:

  • None

Tweaks/Changes:

  • NPCs can now have a Friendly, Unfriendly and Neutral prefix in their displayed title, to signify when players are able to interact with them.
  • Worlds are now being backed up by ForgeEssentials when dimension transfers occur.
  • Players will now have a gravestone spawn where they died that contains their items.
  • Flansmod has been downgraded to v5.5.2, the last official version.

Bugfixes:

  • CustomNPCs get stuck in the aiming animation if holding a flansmod gun

Known Issues:

None

We now have an official launcher!

We are proud to announce the official launcher for StargateMC is now available!

 
It has significant advantages over Technic, namely:
  • Performs faster
  • Allows us to put our own news/latest changes dashboard into it
  • The ability to hit ‘upload logs’ from within the launcher to automatically upload your logs to pastebin.com, so you can provide staff with a link to help with troubleshooting.
  • More secure
  • Not dependant on a 3rd party service (such as the Solder API)
  • Deduplication for all downloaded files, which is especially beneficial for those who swap between the live and test clients.
  • The ability to have certain parts of the client flagged ‘optional’, so players can elect to not install a minimap, optifine or other client side mod if they choose not to simply by ticking a box!
  • The ability to not wipe key binds and graphics setting with each update, whilst ensuring that players get the correct defaults when they first download the client.

You may download the launcher in Linux/OSX format here, or for Windows as an executable here.

Please report any issues or suggestions for ‘optional’ client mods / configurations with the new launcher on the forums.

Image of the Official Launcher (v1.0.1)

Please be advised that whilst we currently support Technic Launcher, there are plans in the future to decommission this.

Scheduled Maintenance Notice – 3 hours – 25/6/2020

Hi All,

I’m writing to give you all some great news!

On Thursday, 25/6/2020, we’ll be migrating to a new hosting provider, thanks to our patreons!

This server will provide us with 10x the network bandwidth, 3,000x the storage speed, 5x the CPU and 3x the memory speeds, whilst covering us with premium, enterprise level support.

For those who are interested, the specifications will be:

CPU: AMD Ryzen 3600 6-core

Memory: 32GB DDR4 2666Mhz

SSD: 500GB NVME drive x2 (Raided for redundancy)

Network Bandwidth: 1GBps

I expect that we’ll be offline for approximately 3 hours during this time – the exact time will depend on when the server is available, so I’ll keep you all posted.

Cheers,

Bysokar

v1.0.2.0 – June 23, 2020

This update’s build is v1.0.2.0 and includes:

New Features:

  • None

Tweaks/Changes:

  • Audit logging has now been turned on for Stargate travel.
  • Stargates have had their power use reduced by a factor of 100.

Bugfixes:

Known Issues:

None

v1.0.1.0 – June 22nd, 2020

This update’s build is v1.0.1.0 and includes:

Developer’s note:

The changes below are designed to discourage players from moving world generated stargates, or deliberately downgrading them and stealing the type upgrade associated with it.

This change only affects gates generated from now on.

New Features:

  • None

Tweaks/Changes:

  • Stargates will now drop Pegasus and MilkyWay upgrades when the base block is broken, but only for stargates that have been placed into the game by players.
  • Stargates placed by world generation from now on will now be downgraded to Universe type if the base block is broken, without providing players with any stargate type upgrades.
  • A crafting recipe for ZPMs have been added.
  • Stargate crafting recipes have been decreased in difficulty.

Bugfixes:

Known Issues:

None

Live Update – June 22nd, 2020

This update’s build is v0.0.400 and includes:

Developer’s note:

There are some changes to how things work in this release, with travel times and power costs among them.

Please report if you think something costs too much or too little energy or time on GitHub here!

We will release hotfixes as needed.

New Features:

  • Mekanism Induction Matrix’s (Really big battery banks) can now be used as an alterative to zero point modules, by having the stargate directly draw from it as long as it is in range – but they take forever to charge and are incredibly expensive.

Tweaks/Changes:

  • Stargates now require more power in general when dialling.
  • Destiny and Alterran galaxies are now significantly further away.
  • Coordinates for each of the local group of galaxies are now more spread out.
  • Stargates can now draw from integrated power sources (such as ZPMs or the Induction Matrix) up to 7 blocks away from the stargate base block.

Bugfixes:

  • Groups of ZPMs are no longer ignored as a power source by stargates if one of them is depleted.
  • Player nicknames should now be updated on discord correctly when you link your account. You’ll get a DM on discord from the bot each time this happens
  • Advanced Rocketry ticks all dimensions, rather than just those that are loaded, causing TPS spikes.

Known Issues:

None

Live Update – June 20th, 2020

This update’s build is v0.0.319 and includes:

New Features:

  • Destiny has been added! Players can now opt to take a 1 way trip to Destiny and make the ship their base of operations from Stargate Command.
  • Destiny has all of the same basic NPCs as Earth, such as vendors, payroll officer and vault managers. This was done to allow Destiny to fulfill the role of ‘Server Hub’ for players in the galaxy Destiny presently resides in.
  • Players who die in the 1D galaxy, on a hostile world or in space, will now spawn aboard Destiny.

Tweaks/Changes:

  • Atlantis no longer has the ability to dial to Earth for the foreseeable future.
  • Atlantis now has all of the same basic NPCs as Earth, such as vendors, payroll officer and vault managers. This was done to allow Atlantis to fulfill the role of ‘Server Hub’ for players in the Pegasus Galaxy.

Bugfixes:

  • None

Known Issues:

None