v2.5.5 – July 11th, 2020

This update is server side only.

New Features:

  • None

Tweaks/Changes:

  • NPC Diallers now seek a stargate within 24 blocks of them to dial, rather than find the registered stargate for a world.
  • Players are now blocked from transiting stargate wormholes leaving the Ascended Sanctuary unless they have chosen to join with the faction at the destination.
  • Players are now blocked from dialling the Ascended Sanctuary from anywhere else on server

Bugfixes:

  • None

Known Issues:

  • None

2.3.9 – July 9th, 2020

From the Team

We unfortunately are at the point where we need to look at mods like Tick Dynamic to optimise the player experience during interactions with NPCs and other role play elements, aswell as transportation via gate or ship.

Tick Dynamic has been reinstated, with space being limited to 300% of the tick time being allocated to an individual world.

The end result of this will be that players will not lag the whole server when they do something intense, only the dimension that they are on.

If you experience issues please report them as soon as possible, so we can further optimise TickDynamic.

New Features:

  • Tick Dynamic has been re-instated.

Tweaks/Changes:

  • CustomNPCs, Advanced Rocketry and SGCraft machines will be excluded from TickDynamic’s optomisation process, allowing them to do what they need to do at all times.
  • Mekanism now processes its networks on a per-dimension basis. This means that networks that used to cross dimensions will no longer funnction correctly.

Bugfixes:

  • None

Known Issues:

  • None

v2.3.8 – 9th July, 2020

New Features:

  • Players can now borrow an SG Team from the SGC Briefing room for up to 30 minutes when on the Assaulting Hasara mission to give them a combat advantage.

Tweaks/Changes:

  • Force chunk loading into chunk update thread has now been turned off on the client and server side. This should reduce lag when loading chunks but may impact FPS.
  • Players now spawn at the closest friendly base to them if they don’t die somewhere they can respawn locally. This means players may get transported back to the SGC if they are not yet friendly with other areas.
  • Players can now have up to 5 simultaneous followers (excluding when a quest gives you more than 5 simultaneously).

Bugfixes:

  • Quest follower NPCs do not despawn if you log out.
  • Quest follower NPCs do not despawn if you travel too far from them.

Known Issues:

None

Spawns & Future Works

So I thought as the Lead Builder on the project that it was about time that I finally put one of these up.

There are a lot of exciting things coming in the near future and recently you will have noticed a massive surge in content from the SGC, Atlantis, Destiny and other areas. What some of you don’t realise is why and that was due to an absence from myself.

But being back and having people be happy with the work am doing has given me the drive to continue the work, so this time am here to stay. Below are some current projects I am working on and what is coming in future releases.

Stargate Command:

The original design of the SGC has taken a dramatic turn of the last few years. I’m not sure how many times its been rebuilt or redesigned but its never lost its feel.

The latest version of the place, which can be seen on the right, has been the most progress so far. With the help of some changes to a Mod we have in the pack, we was able to add animated textures to the build and series logos. All this adds to the look and feel of the build and we are slowly opening this up towards the surface.

Due the size of the site, it is taking time to open areas up and the areas we have currently are relevant to the needs of the server as they currently are. But rest assured we will have the entire site opened up soon.

Atlantis:

Atlantis has been a controversial issue lately due to the colour of the build.

As you can see by the gallery it has now been brought close to canon as possible and is slowly expanding. Although progress of expansion for Atlantis will be longer due to some layout issues.

However, for what it is now, it has proven popular with all. Plans for this build include the ability to teleport around to different areas of the tower and the piers. But the tower areas are the main priority.

Destiny:

In plain words this ship is HELL!

Due to the shear size of destiny and the lack of interior, this ship will indeed take some time to complete properly and fully. As you can see by the pictures progress is slow but ongoing.

Plans for the ship so far include the Mess Hall, Infirmary and the Garden area (glass dome).

Future Plans:

So onto the future plans.

As you can see to the left are some images from the spawn areas that are up and coming. Most have been added in already but not all are fully functional.

Once these spawns/areas are fully developed and ready, we will continue to open new areas to the public but its a slow process currently.

However we will also be added new and exciting features. Some of which are listed below (not in any particular order of release):

  • Abydos
  • Midway
  • Icarus
  • Argos
  • Chulak
  • Alpha Base
  • and many more…

I will not be posting here regular as we won’t always have regular updates as builds take time. However we do appreciate your patience and your investment into the project is worth the investment we make.

If you do have any questions or suggestions, please comment below and I will take time to look at ALL the feedback (only build suggestions and feedback on this section)