This update’s build is v1.0.6.1 and includes:
Developer’s notes:
The purpose of this update is to provide players with relative safety and real consequences when on NPC roleplay worlds, as well as give some utility to randomly spawned friendly soldier NPCs – if a player is getting attacked they can run back to them for some assistance.
New Features:
- None
Tweaks/Changes:
- If a player is hurt by another in the presence of a friendly or neutral NPC guard the guard will warn the player not to do it.
- If a player is killed by another in the presence of a friendly or neutral NPC guard the guard will attempt to avenge them.
- If a player kills another player in the presence of a NPC guard that the dead player is friendly with, the killing player will lose 100 reputation with the guards’ faction.
- If a player kills another player in the presence of a NPC guard that the dead player is neutral with, the killing player will lose 50 reputation with the guards’ faction.
- If a player kills another player who isn’t hostile with an npc guard, that the killing player is friendly with, they will instantly lose their friendly status regardless of their reputation at the time.
Bugfixes:
- None
Known Issues:
None