– Nested Dialler, Faction and Race selection dialogs are now deleted before they are recreated to prevent orphaned objects corrupting dialogs.
– Worlds now have a Contestable state, meaning if they are Secure they cannot be contested.
– Factions can now only contest worlds held by factions they are hostile with.
– Fixes passive conquest point loss and gain after recent changes.
– Actions conquest change from 100 to 1000 points max in a few areas I missed.
– Conquest now requires 100 points to contest a world, up from 10.
– Conquest now requires 750 points to control a world, up from 75.
– StargateMC World Data (Including conquest information) is now saved during a Minecraft World Save Event, every 10 minutes.. rather than saved and read from disk every time a change is made.
– Stops logging debug text 320 times per second.
Only processing conquest actions once per 5 minutes, per world, for intensive actions, instead of every tick.
– Adds profiling code to debug why conquest is so intensive now.
– Re-adds the tickprofiler mod.
– Reduces the number of times isSettled is queried on a world from n x 20 per second to 1 per second, where n is the number of loaded worlds.
– High and low security worlds now can be properly settled by NPC factions.