– No longer excluding NoSec worlds from conquest (Temporarily)
– NPC Factions will now conquer and lose planets a little faster.
– RP and HighSec Worlds are no longer excluded from conquest ticking.
– HighSec and NoSec worlds that find themselves in a contested state will tick down conquest points when no players for that faction are present to defend them.
– When a star system increases its importance level, it will now trigger a sensor feed notification and provide the new inactive lifetime.
– Stars exploding will now state the importance level and lifetime that had expired when they go supernova.
– Gas giants will no longer be conquerable by NPC factions.
– Uninhabitable worlds will no longer be conquerable by NPC factions.
– NoSec worlds will no longer be conquerable by NPC factions.
– Ascended, Abydonian and Unas factions will no longer participate in conquest.
– Slows down the rate that NPC factions conquer and lose planets.
– Fixes crash when a world became contested, after not previously being controlled or inhabited by a faction.
– Fixes server crash when a world changes conquest states.
– Worlds now have a conquest state change triggered during living universe updates.