– Stargates should now generate on 80% of star systems created, up from 20%.
– HighSec worlds will no longer tick conquest with players offline.
– NoSec planets are now generated roughly 30% of the time.
– NPC Dialers will now display World Security information for worlds that they allow players to dial.
– Removes stellar coordinates and galaxies from most conquest sensor-feed messages.
– Properly excludes no-security worlds from conquest ticking.
– Stargates generated over time will now have a 10% chance to be considered NoSec, meaning they will not have any NPC presence.
– All uninhabitable worlds that automatically generate over time with stargates will generate as NoSec.
– Implements crash workaround by defaulting back to the Earth star system instead of crashing for the planet selector.
– Fixes position coordinate generation for randomly generated stars.
– Adds Galaxy names and stellar coordinates to conquest events in the sensor feed.
– Conquest points can now tick up on a world for a faction, once it is the primary contesting faction.
– Conquest points now tick once per 5 seconds, down from once per 60 seconds.
– Conquest now ticks at a rate of 100/t, instead of 50/t.
– Worlds will only be contested by factions hostile to one another.
– Worlds will only be contested by a maximum of 4 factions at a time.